﻿using System;

namespace Valve.VR
{
	// Token: 0x020007F8 RID: 2040
	public struct VRControllerState_t
	{
		// Token: 0x04002E29 RID: 11817
		public uint unPacketNum;

		// Token: 0x04002E2A RID: 11818
		public ulong ulButtonPressed;

		// Token: 0x04002E2B RID: 11819
		public ulong ulButtonTouched;

		// Token: 0x04002E2C RID: 11820
		public VRControllerAxis_t rAxis0;

		// Token: 0x04002E2D RID: 11821
		public VRControllerAxis_t rAxis1;

		// Token: 0x04002E2E RID: 11822
		public VRControllerAxis_t rAxis2;

		// Token: 0x04002E2F RID: 11823
		public VRControllerAxis_t rAxis3;

		// Token: 0x04002E30 RID: 11824
		public VRControllerAxis_t rAxis4;
	}
}
